</>  =====================================================  Chess  STRATEGIES:

 

<x>  Basic Strategic Elements of Chess    

(1)  Force + Pieces

(2)  Position + Space on the Chessboard

(3)  Freedom to Manoeuver

(4)  Time + Developing the Moves  <-  EndGame

 

<x>  Fundamental Strategic Principles never change    

 

</>  20 40 40 Rule    

( )  20% Opening, 40% Mid Game, 40% Endgame.

 

</>  Overview of the Battlefield  &  Type of Game being played    

 

</>  Solid Plan, but with Elasticity    

 

</>  What Resources do I have?     Where are my Resources?    

 

</>  Location, Location, Location    

 

</>  Practice, Practice, Practice    

 

</>  Art / Beauty of the Game of Chess    

 

</>  ===========================================  Chess  OFFENSIVE STRATEGIES:

 

</>  Center Squares  =  e4  d4  e5  d5    

 

</>  Pieces placed on Commanding Squares    

( )  as safe from Attack, as possible

 

</>  Anticipation  =  Thinking # Moves Ahead    

(x)  Chess holds its master in its own bonds, shackling the mind and brain so that the inner freedom of the very strongest must suffer.”  Albert Einstein

 

</>  Coordinating the Action of the Pieces    

 

</>  Attacking Game Strategy, if & when possible    

 

</>  Taking the Initiative away from my Opponent    

 

</>  Element of Time    

 

</>  ===========================================  Chess  DEFENSIVE STRATEGIES:

 

</>  Middle Game:  have a plan for the EndGame    

 

</>  Played to a Draw    

 

<cx:>  =============================================  Chess  STRATEGIC ERRORS:

 

<cx:>  Attack at All Costs Strategy    

( )  especially if I have Inferior Pieces, Poorer Positions, Lack of Time for Initiative

 

<cx:>  Safest Course is not the best;  Enterprising pays off better    

 

<cx:>  Edge Rule    

( )  If you go to the Edge of the Board, you will soon fall off.

 

<cx:>  Blunder due to Time Pressures / Constraints    

 

</>  =====================================================  Chess  TIMED GAME:

 

</>  Fixed Time Chess Game  =  Blitz Chess    

     How much time is left?

Infinite Time  =  Chess Amateurs

30|0    =  30 Minutes Game  =  Chess Amateurs

15|10  =  15 Minutes Game  =  10 Seconds/Move  =  Chess Amateurs

10|0    =  10 Minutes Game  =  Chess Amateurs

  5|0    =    5 Minutes Game  =  Chess Strong Players

  3|0    =    3 Minutes Game  =  Chess Pro / Experts

 

</>  Time    

( )  Slow Game  =  20 - 30 Moves/hr  =  40 Moves/2hrs

 

</>  G 15    

Time Control of G/15 +5 would mean a base of 15 minutes for each player's portion of the game. Player completes a move, 5 seconds is added to his time. Each 12 moves gets the player an additional minute of time.

 

(cx:)  Subterfuge on OTB (Over-The-Board) Chess Games.

(cx:)  Ottawa, Canada:  Street/Mall Chess.  Sandbagger.  Brag about your Skill Set.  Distraction talk to waste his time, & decrease his concentration.  Place Piece in Square + part of adjacent square for him to adjust position.  Smartphone Time Clock rotated 180`. 

(cx:)  Jerald Times, NYC Parks:  Gangster-style Chess.  Trash-talking.  Verbal Lashings.  Speed Chess.  Slamming Pieces.  Sucker Bets for Money.  Snatching Opponent's Pieces.  Hardened.  Street-wise.  Daring Moves.  Mental Hardness.  …

 

</>  ===================================================  Chess  GAME THEORY:

 

</>  chess    

1953 Alan Turing wrote of the game, "If one can explain quite unambiguously in English, with the aid of mathematical symbols if required, how a calculation is to be done, then it is always possible to programme any digital computer to do that calculation, provided the storage capacity is adequate."  1950 paper, Claude Shannon estimated the lower bound of the game-tree complexity of chess to be 10120Shannon number. Chess remains unsolved. 

Chess Endgame tablebases, which shows the result of perfect play for all end-games with seven pieces or less. 

 

</>  Combinatorial Game Theory in chess?    

decompose the position into Subgames, compute the value of each subgame, and compare the sum of the values with zero.

 

</>  Zermelo's Theorem Chess, "either White can force a win, or Black can force a win, or both sides can force at least a draw".

 

</>  use Endgame Positions, rather than utilizing the entire game.

Game Theory in chess assumes Perfect Play by both sides.

Game Theory in Opening or Midgame is unrealistic.  

(John von Neumann's theory of poker, where if your opponent acts like a fool his theory gets shot down).

If we choose between a Familiar Tactical motif - a Fork that wins a Pawn, vs. a mass of random complications that might win two, we would choose the safe route, which is not what game theory wants you to do. 

Sequential Game Theory Games are solved, rather than simultaneous play.

Diagram a Game Tree which encompasses all your possible choices, and all the possible choices for your opponent to respond to your choice, and all your possible responses to their choice, and so on until a win or a loss.  use Backward Induction to find which choices you should make as your moves.  Game Tree Complexity of chess = 10^120.

Game Theory Chess Players and Chess Engines use game theory's extended form. Tree of Variations.  Framework to logical decision-making, enter evaluation function by yourself. 

 

</>  "Play the Person vs. Play the Board"    

Go include the Psychology element into your evaluation function. "If I capture this, he captures that, and I check him there, and then..", Apply structured thinking in decision-making process.

 

</>  https://academic.timwylie.com/19CSCI4341F/chess_endgames_wqy.pdf

 

</>  Infinite Chess Game Theory    

Chess on an infinite Board.  Any number of pieces on the board, one of each king.  Pawns never promote, no 3 fold repetition nor 50 move rule.  White to move, assign the position the minimum of all the possible positions white can move to.

 

</>  ====================================================  Chess  PSYCHOLOGY:

 

</>  Library Collection of Grand Master Moves     68,000 Positions    

 

</>  Opponent's Body Language / Thoughts /  Confidence? / Scared?    

 

</>  Physically Fit    

( )  -> increases oxygenated blood to the brain

( )  -> Tournament breathing rate triples, Blood Pressure elevates, muscles contract, 6,000 calories a day burned. -> weight loss

( )  Cognitive Ability.  Less Depression.  Brain Resilience.  Offset age-related decline.

 

<x>  Resignation  =  Resign with Grace    

(x)  Tip your King over.  Offer a Firm Handshake.  "I Resign.  Congratulations on your win.  Good Game.  Thank You for the Game."  Get up & walk away.

(x)  Mercy Rule of Chess.  Avoids defeat's embarrassment in Endgame.  Game is hopefully lost.

(x)  Opponent must accept Surrender.

(x)  Friendly Post-mortem.  What-ifs.

 

</>  Learn by Experience    

 

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