</>  ================================================  Chess  EndGame:


Protect your Pawns:  Pawns are more valuable, because they can become Queens easily.

Activate your King:  both players have exchanged many Pieces, the King is usually safe.

Promote your Pawns:  easier to promote Pawns because both players have less Pieces.

Rook Endgames are the most common: 

Rook covers 14 squares regardless of where on the board it stands.


</>  =================================================  Chess  CHECK:

 +  =  dagger    =  ch



</>  ============================================  Chess  CHECKMATE:

 #  =  double dagger    =  ++



<x>  Fool's Mate  =  Mate in 2  =  2-Move Checkmate

1. f3 e5     2. g4 Qh4#     https://en.wikipedia.org/wiki/Fool%27s_mate

Mate by Black.  iff White commits an extraordinary blunder by rank beginners.

1. f2-f3, e7-e5     2. g2-g4, Qd8-h4 mate


<?>  Mate in 3  =  Checkmate in 3 Moves  =  3-Move Checkmate

1. e4 f5     2. exf5   …..   https://www.wikihow.com/Checkmate-in-3-Moves-in-Chess


<x>  Scholar's Mate  =  Mate in 4  =  Checkmate in 4 Moves  =  4-Move Checkmate

1. e4 e5     2. Bc4 Nc6     3. Qh5 Nf6??     4. Qxf7#     Scholar's mate - Wikipedia

f7 & f2 squares defended only by the Kings, are weak, & good targets for early attack.


</>  Danvers Opening    

1. e4 e5     2. Qh5


</>  Napoleon Opening     is never seen in high-level competition.  

1. e4 e5     2. Qf3     3. Bc4


</>  Frankenstein–Dracula Variation of the Vienna Game    

1. e4 e5     2. Nc3 Nf6     3. Bc4 Nxe4

4. Qh5 threatening a checkmate, similar to scholar's mate.


</>  Two Knights Defense    

1. e4 e5     2. Nf3 Nc6     3. Bc4 Nf6     4. Ng5 attacking f7, awkward for Black to defend. 


</>  Fried Liver Attack  =  Fegatello Attack    

1.e4 e5     2.Nf3 Nc6     3.Bc4 Nf6     4.Ng5 d5     5.exd5 Nxd5     6.Nxf7

with a sacrifice of the Knight f7.     Fried Liver Attack - Wikipedia


</>  =============================================  Chess  LAST Pieces:


</>  Q+K vs K  =  Queen  Checkmate     =  easiest mate.  Usually < 10 moves.

(x)  Drive the King to the Last Line or Rank on any side of the Board.


</>  Q+K vs R+K  =  Queen vs Rook  Checkmate    

( )  Force King away from its partner.

(cx:)  Most Difficult without Pawns.  50 Moves Rule ~> Draw.


</>  Q+K vs P+K  =  Queen vs Pawn  Checkmate    

Queen versus pawn endgame - Wikipedia


</>  2R+K vs K  =  2 Rooks  Checkmate    

(x)  Drive the King to the Last Line or Rank on any side of the Board.

(x)  2 Rooks can Checkmate without the use of the King.


</>  R+K vs K  =  Rook  Checkmate     =  11 moves.  Usually < 20 moves.

(x)  Drive the King to the Last Line or Rank on any side of the Board.

Keep King confined to as few squares as possible.

(/)  Philidor positions:  "Learn my Rook and Pawn Endgame technique!".

( )  Lucena positions:  win Rook and Pawn endgames


</>  2B+K vs K  =  2 Bishops  Checkmate     =  14 moves.  Usually < 30 moves.

(x)  Drive the King to the Last Line or Rank + to a Corner on any side of the Board.

cx:  Stalemate / Draw.


</>  2N+K vs K  =  2 Knights  Checkmate    

(cx:)  2 White Knights + Black Pawn Can Checkmate  ->  Stalemate.

(cx:)  2 Knights alone Cannot Checkmate.

From <https://en.wikipedia.org/wiki/Two_knights_endgame>


</>  B+K vs K  =  Bishop  Checkmate    


</>  B+N+K vs K  =  Knight & Bishop  Checkmate     Bishop and knight checkmate - Wikipedia

(1)  Drive the King to the Last Line, + Advance King to the Center

(2)  Drive the King to Bishop's Colour Corner.  cx:  Laborious, < 50 moves

(/)  Mate only in Corners of the Same Colour of the Bishop @ a1 h8 / @ h1 a8


</>  1P+K vs K  =  1 Pawn  Checkmate  =>  Pawn Promotion    

(/)  King in Front of his Pawn with at least 1 intervening square.

(/)  techniques of distant opposition and triangulation in king and pawn endgames.

(cx:)  if Opposing King is in front of your Pawn -> Stalemate / Draw.


</>  2P+K vs 1P+K  =  2 Pawns  Checkmate    

(/)  Exchanging Pawns.

(/)  Drive the King to the Center of the Action  <-  active King.

</>  3P+K vs 2P+K  =  3 Pawns  Checkmate    

(/)  Drive the King to the Center of the Action.

(/)  Exchanging Pawns.

</>  4P+K vs 3P+K  =  4+ Pawns  Checkmate    

( )  techniques of distant opposition and triangulation in king and pawn endgames.

(/)  Exchanging Pawns.


</>  Passed Pawn     Passed pawn - Wikipedia


</>  Blocking    


</>  Attrition    


</>  Back-Rank Checkmates  =  Corridor  Mate     Back-rank checkmate - Wikipedia


</>  in a Mating Net    


</>  Constant Mating Threats    


</>  https://en.wikipedia.org/wiki/Endgame_tablebase


</>  https://en.wikipedia.org/wiki/Solving_chess


</>  =======================================  Chess  DRAW  STALEMATE:

Stalemate - Wikipedia


</>  Play to a Draw  =  Stalemate    


</>  Offer a Draw    

(x)  Opponent is not obligated to accept your offer.


</>  Saving Draws  =  save from losing with the goal of a Draw


<x>  Repeat Move Draw  =  Stalemate  =  Draw     Threefold repetition - Wikipedia

(x)  Player repeats the exact same moves for 3 continuous game turns.


<x>  Perpetual Check  =  Stalemate  =  Draw     Perpetual check - Wikipedia


<x>  18 Move Draw Rule    

(x)  King only left.  18 Moves to Mate, or it is a Draw.


<x>  50 Move Draw Rule     Fifty-move rule - Wikipedia

(x)  without a single capture, nor a single Pawn move.  (rare event).


<cx:>  =====================================  Chess  END GAME ERRORS:


<cx:>  Toughest chess endgame?    

Queens and Rooks are most difficult positions to play.

K+Q vs K+R is far more difficult.

K+R+P vs K+R

K+N+P vs K+N are the most complicated a human player can expect to play well.

K+Q+P vs K+Q does occur in practice, but is way too difficult.

K+R+B vs K+2N are far more complex, but do not have practical relevance.


</>  ========================================  Chess  BOOK  ENDGAMES:

</>  _

(/)  _


© 2023-2024  Dr. L.R. Friedman     http://www.chessdentist.com/