</> ================================================ Chess EndGame:
Protect your Pawns: Pawns are more valuable, because they can become Queens easily.
Activate your King: both players have exchanged many Pieces, the King is usually safe.
Promote your Pawns: easier to promote Pawns because both players have less Pieces.
Rook Endgames are the most common:
Rook covers 14 squares regardless of where on the board it stands.
</> ================================================= Chess CHECK:
+ = dagger † = ch |
Check |
</> ============================================ Chess CHECKMATE:
# = double dagger ‡ = ++ |
Checkmate |
<x> Fool's Mate = Mate in 2 = 2-Move Checkmate
1. f3 e5 2. g4 Qh4# https://en.wikipedia.org/wiki/Fool%27s_mate
Mate by Black. iff White commits an extraordinary blunder by rank beginners.
1. f2-f3, e7-e5 2. g2-g4, Qd8-h4 mate
<?> Mate in 3 = Checkmate in 3 Moves = 3-Move Checkmate
1. e4 f5 2. exf5 ….. https://www.wikihow.com/Checkmate-in-3-Moves-in-Chess
<x> Scholar's Mate = Mate in 4 = Checkmate in 4 Moves = 4-Move Checkmate
1. e4 e5 2. Bc4 Nc6 3. Qh5 Nf6?? 4. Qxf7# Scholar's mate - Wikipedia
f7 & f2 squares defended only by the Kings, are weak, & good targets for early attack.
</> Danvers Opening
1. e4 e5 2. Qh5
</> Napoleon Opening is never seen in high-level competition.
1. e4 e5 2. Qf3 3. Bc4
</> Frankenstein–Dracula Variation of the Vienna Game
1. e4 e5 2. Nc3 Nf6 3. Bc4 Nxe4
4. Qh5 threatening a checkmate, similar to scholar's mate.
1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 attacking f7, awkward for Black to defend.
</> Fried Liver Attack = Fegatello Attack
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7
with a sacrifice of the Knight f7. Fried Liver Attack - Wikipedia
</> ============================================= Chess LAST Pieces:
</> Q+K vs K = Queen Checkmate = easiest mate. Usually < 10 moves.
(x) Drive the King to the Last Line or Rank on any side of the Board.
</> Q+K vs R+K = Queen vs Rook Checkmate
( ) Force King away from its partner.
(cx:) Most Difficult without Pawns. 50 Moves Rule ~> Draw.
</> Q+K vs P+K = Queen vs Pawn Checkmate
Queen versus pawn endgame - Wikipedia
</> 2R+K vs K = 2 Rooks Checkmate
(x) Drive the King to the Last Line or Rank on any side of the Board.
(x) 2 Rooks can Checkmate without the use of the King.
</> R+K vs K = Rook Checkmate = 11 moves. Usually < 20 moves.
(x) Drive the King to the Last Line or Rank on any side of the Board.
Keep King confined to as few squares as possible.
(/) Philidor positions: "Learn my Rook and Pawn Endgame technique!".
( ) Lucena positions: win Rook and Pawn endgames
</> 2B+K vs K = 2 Bishops Checkmate = 14 moves. Usually < 30 moves.
(x) Drive the King to the Last Line or Rank + to a Corner on any side of the Board.
cx: Stalemate / Draw.
</> 2N+K vs K = 2 Knights Checkmate
(cx:) 2 White Knights + Black Pawn Can Checkmate -> Stalemate.
(cx:) 2 Knights alone Cannot Checkmate.
From <https://en.wikipedia.org/wiki/Two_knights_endgame>
</> B+K vs K = Bishop Checkmate
</> B+N+K vs K = Knight & Bishop Checkmate Bishop and knight checkmate - Wikipedia
(1) Drive the King to the Last Line, + Advance King to the Center
(2) Drive the King to Bishop's Colour Corner. cx: Laborious, < 50 moves
(/) Mate only in Corners of the Same Colour of the Bishop @ a1 h8 / @ h1 a8
</> 1P+K vs K = 1 Pawn Checkmate => Pawn Promotion
(/) King in Front of his Pawn with at least 1 intervening square.
(/) techniques of distant opposition and triangulation in king and pawn endgames.
(cx:) if Opposing King is in front of your Pawn -> Stalemate / Draw.
</> 2P+K vs 1P+K = 2 Pawns Checkmate
(/) Exchanging Pawns.
(/) Drive the King to the Center of the Action <- active King.
</> 3P+K vs 2P+K = 3 Pawns Checkmate
(/) Drive the King to the Center of the Action.
(/) Exchanging Pawns.
</> 4P+K vs 3P+K = 4+ Pawns Checkmate
( ) techniques of distant opposition and triangulation in king and pawn endgames.
(/) Exchanging Pawns.
</> Passed Pawn Passed pawn - Wikipedia
</> Blocking
</> Attrition
</> Back-Rank Checkmates = Corridor Mate Back-rank checkmate - Wikipedia
</> in a Mating Net
</> Constant Mating Threats
</> https://en.wikipedia.org/wiki/Endgame_tablebase
</> https://en.wikipedia.org/wiki/Solving_chess
</> ======================================= Chess DRAW STALEMATE:
</> Play to a Draw = Stalemate
</> Offer a Draw
(x) Opponent is not obligated to accept your offer.
</> Saving Draws = save from losing with the goal of a Draw
<x> Repeat Move Draw = Stalemate = Draw Threefold repetition - Wikipedia
(x) Player repeats the exact same moves for 3 continuous game turns.
<x> Perpetual Check = Stalemate = Draw Perpetual check - Wikipedia
<x> 18 Move Draw Rule
(x) King only left. 18 Moves to Mate, or it is a Draw.
<x> 50 Move Draw Rule Fifty-move rule - Wikipedia
(x) without a single capture, nor a single Pawn move. (rare event).
<cx:> ===================================== Chess END GAME ERRORS:
<cx:> Toughest chess endgame?
Queens and Rooks are most difficult positions to play.
K+Q vs K+R is far more difficult.
K+R+P vs K+R
K+N+P vs K+N are the most complicated a human player can expect to play well.
K+Q+P vs K+Q does occur in practice, but is way too difficult.
K+R+B vs K+2N are far more complex, but do not have practical relevance.
</> ======================================== Chess BOOK ENDGAMES:
</> _
(/) _
=============================================================
© 2023-2024 Dr. L.R. Friedman http://www.chessdentist.com/